세계적인 실시간 3D 콘텐츠 제작 및 성장 플랫폼 유니티의 대표적인 글로벌 개발자 컨퍼런스 ‘유나이트 서울 2025’가 15일 서울 코엑스에서 성대한 막을 올렸다.

▲Matt Bromberg, CEO and President of Unity, is giving the opening remarks.
Participation of major domestic and international speakers, presentation of the latest engine roadmap and various industrial application cases
Unity, the world's leading real-time 3D content creation and growth platform, held its flagship global developer conference, 'Unite Seoul 2025', on the 15th at COEX in Seoul.
This year’s event will feature Unity experts providing practical information to practicing developers through the latest engine roadmap, industry use cases, and technical sessions.
The conference began with a keynote session that was live streamed on the Unity Korea YouTube channel at 10 am.
Starting with a welcoming speech by Unity Korea CEO Song Min-seok, Unity CEO and President Matt Bromberg announced Unity’s strategy to enhance stability, performance, and cross-platform support.
Adam Smith, SVP of Product for Unity Engine, then revealed the roadmap for major updates to Unity 6 that actively reflect developer feedback.
Sam Roach, Unity Partner Engineering Director, showcased the improved engine performance with the latest real-time demo, Fantasy Kingdoms, utilizing Unity 6.1.
In the game development field, Hwang of Mint Rocket, who developed Nexon's global hit 'Dave the Diver',CEO Jaeho shared his development experience using Unity 6 and explained cases of optimizing the development process through project auditor and APV technology.
There were also various case presentations in the industrial application field. Min Kyung-jun, head of Unity Industry Business Division, presented cases of Unity utilization in various industries such as automobiles, manufacturing/construction, and medical, and emphasized the innovative changes that interactive experiences can bring.
Choi Jae-bok, CTO of LG Electronics, introduced a case study of developing a vehicle solution, and Kim Hyeon-jun, head of HD Hyundai Infracore, presented a plan to enhance productivity and safety by utilizing a customer experience VR platform.
In the game development postmortem session, Somi, the developer of 'The Unsolved Cases', which recently won the US Indiecade Narrative Award, and Seo Nam-hyeok, the technical director of Neople, who developed the mobile version of the PC online game 'Dungeon & Fighter', shared successful project cases utilizing the Unity engine.
Additionally, Director Kim Seong-eun of the new media studio 'Jangmyeondeul' introduced tips for producing media art using generative AI and Unity Visual Effects Graph.
In addition, there was a 'Grow Track' session covering app business growth strategies, where Unity experts discussed game success strategies, user engagement strategies, and hybrid monetization methods.
Attendees can experience the latest projects utilizing Unity through the 'Demo Zone' and visit the 'Made with Unity' zone where indie game developers participate to see creative works.
Meanwhile, the main sessions of 'Unite Seoul 2025' will be replayed on Unity's official YouTube channel in May.